Tuesday, February 12, 2013

Quick Regionals Report + Banlist Stuff and General Updates

QUICK-STYLE REGGIE REPORT

NAME: JUSTEN BELL
DATE: 2/2/2013
PLACE: SEATTLE REGIONALS

DECK USED: Spanish Wind-Ups

DECKLIST:

TOTAL: 41

MONSTERS: 18

3 Shark
3 Magician
3 Rabbit
3 Rat 
1 Spirit Reaper
1 Sangan
2 Tour Guide
2 Thunder King (TKRO)

SPELLS: 11

1 Dark Hole
1 Heavy Storm
1 Monster Reborn
1 Book of Moon
3 MST
3 Wind-Up Factory
1 Pot of Avarice

TRAPS: 12

2 Solemn Warning
1 Solemn Judgement
2 Fiendish Chain
2 Bottomless
2 Mirror Force
2 Torrential Tribute
1 Compulsory

EXTRA DECK: 15

1 Leviair
1 Maestroke
1 Zenmaity
1 Zenmaines
1 Zenmaioh
1 Giga-Brilliant
1 Flaccid Golem of Destruction
1 Shock Master
1 Temtempo
1 Adreus
1 Tiras
1 Abyss Dweller
1 Cowboy
1 Papilloperative
1 Black Corn

SIDE DECK: 15

2 Maxx C
3 D-Fissure
1 Dust Tornado
1 Shadow Imprisoning Mirror
2 Snowman Eater
1 Spirit Reaper
1 Compulsory
2 Lances
2 Soul Taker

MATCHUPS: 
Following will be just a short quip for each match since I didnt take notes. :[


Round 1: Wind Ups (Win)

I am not awake yet and make a bunch of misplays, and it comes down to game 3 where i just draw what I need.

Round 2: Prophecy (Win)

Thunder King is such a bitch for this deck to deal with. That and Shock Lock. 

Round 3: Wind Ups (Win)

He gets a game loss for miswriting his decklist. Shame, cause this duel was epic. He almost came back after my strong start, but I seal the deal due to him misplaying. He forgot to use Breakthrough Skill during his turn to nullify Zenmaines effect so he could attack over it for game.

Round 4: Heros (Win)

We take turns smacking the taste out of each others mouths. I win game 3 by grinding him down to nothing, then exploding with Magician + Shark + Pot of Avarice, and locking him down in time.

Round 5: Macro Rabbit (Lose)

I draw bad in the beginning and get discouraged, and lose game 1 to my own misplays. Game 2 I control him with backrow. Game 3 he has Rabbit + Tour Guide and I have a monster hand.

Round 6: Pure Dragons (Win)

I faced this guy in YCS Seattle. Hes running pure Dragon Syncro-crontrol with cards like Delta Fly and Koaki-Meiru Drago as well as REDMD, Wyvern and crew. Very close duels, but I barely edge him out in time due to a last minute push.

Round 7: Agents (Win)

Game 1 he draws god awful. Game 2 I wasnt really being serious cause we were joking around during our duel and make a misplay by forgetting a factory search that costs me the game. In Game 3 I buckle down on him and give him a slow rolled Shock Lock.

Round 8: Agents (Lose)

Also faced this guy in YCS Seattle. He played circles around me, he knew his deck inside and out, and he made no mistakes. Game 2 I draw 3 copies of D-Fissure (The only cards I sided in), which killed any momentum I had. 

Round 9: Mermail (Lose)

Mermails for last round again. I lose game 1. Game 2 I draw 3 D-Fissures AGAIN (After I pile shuffled too!). He drew bad as well though so I didnt drop a game because of it. 
We grind it out and it comes down to game 3. I have the upper hand, but he says if he rips Avarice he will be destined to win. He rips Avarice. He wins =/. I just run out of steam before he does and it enters time so I know theres no comeback possible.

FINAL STANDING: 6-3 (37th Place) 

Invite is given to top 48, so I get one! Yaaaay!

I liked: 

Fiendish Chain (Was amazing against the mirror match)
Mirror Force (Was never a liability and it surprised a lot of people)
My decision to not maindeck Maxx C or Veiler (Bah humbug)

I didnt like:

Maxx "C" (Was barely useful all day)
My lack of Utopia and Leviathan Dragon (It hurt not having those, and I felt it all day)
Flaccid Golem (Card almost lost me 2 duels ~_~)

END REGIONAL REPORT

BANLIST STUFF!

For a good summary of my (and my crew/friends) thoughts on the banlist, listen to this! YCGPodcast <3!

My current decks:

Wind-Ups
Prophecy (Turbo edition)
Plants

Plants isnt really fleshed out, but I really like where my Prophecy deck is going. Its finally starting to flow well, and although I can still feel the sting of not having traps (I tested a trap using version before, to mixed results), I feel that the deck can finally bring High Priestess to bear and make up for its lack of defense with overwhelming offense. 

Deck runs 3 Upstart, 3 Wonder Wand, and 3 Reckless Greed for maximum DRAW POWAR! Draws into High Priestess very easily, and usually has the means to summon it. That doesnt mean Im going to be content with this version however. I will be testing more techs and builds all the way up to the release of Lord of the Tacheyon Galaxy and Divine Judgment to find the perfect build ;]

Till next time!

(PS: I will add a decklist for Prophecy if anyone wants it~)