Friday, June 15, 2012

An Introduction to Zenmailstrom

Before I detail the combos involving Zenmailstrom, I thought it would be prudent to first give an proper introduction to the card itself, since there's a good chance most of you out there have no idea what it even does.


As you can see, the basics of the card are:


  • Tribute 1 Wind-Up monster with 1500 or more ATK (as a cost.)
  • Special Summon 1 Wind-Up monster from your hand (Mandatory)
  • Special Summon 1 Wind-Up monster with the same ATK as the monster just special summoned from your deck (Optional)
On the surface, the card is a minus 1 1/2. You play the card (-1), tribute a Wind-Up monster you control (-1), Special Summon a monster from your hand (-1/2?) and special summon one from your deck (+1). 

Likely candidates of monsters you want to tribute for Zenmailstrom are:

Wind-Up Hunter
Wind-Up Soldier
Wind-Up Shark

There are more targets but you probably don't want to run them in a competitive Wind-Up deck (Knight, Juggler, ect.)

Likely candidates of monsters you want to special summon with Zenmailstrom are:

Wind-Up Rat (600 ATK)
Wind-Up Magician (600 ATK)
Wind-Up Shark (1500 ATK)
Wind-Up Soldier (1800 ATK) [Not recommended as this doesn't lead into any meaningful combos by itself but it IS possible]

So you might be thinking whats the point of playing a card like this where you get a couple of negs just from resolving it? Simple my friend, when used correctly it sets up some of the most broken and ridiculous combos the Wind-Up deck has to offer. Now its time to detail how exactly to properly use this card.


The first rule to using Zenmailstrom is realizing that what you tribute to activate it doesn't really matter too much for basic combos, but matters alot when executing advanced ones. There is a hierarchy in tributing preferences in regards to these combos:


1. Shark (Technically better than Soldier to tribute due to a better level range [3,4,5 as opposed to 4,5 for Soldier] however be wary of using all your Sharks too fast. Also is the only one of the 3 tribute choices that can make the Shock Master/Disigma plays happen.)
2. Soldier (These things are expendable and can make most of your big plays happen no problem.)
3. Hunter (Obviously only gives you level 3 to work with from the graveyard. However this is perfectly acceptable to use as tribute for Zenmailstrom because 1) The graveyard is where you want Hunter anyways 2) It leads into the hand loop seamlessly and 3) it wont limit your plays too much as long as you don't try anything ridiculous.)

In 95% of all cases when resolving a Zenmailstrom your going to want to summon Magician or Rat, then summon the counterpart you didnt summon from your deck. This is the beginning of most Zenmailstrom plays barring a few strange ones involving Shark that really arnt worth doing. The reason you do this is because:

  • It lets you use Rat immediately (Bring back the monster you just tributed)
  • Lets you resolve up to 3 Magicians in one combo and end with a meaningful field, a feat that is almost impossible in normal Wind-Up decks due to field space issues.
  • The basis of the forbidden Shock Master/Disigma OTK combos!
  • Truly the best start to making the field of your choosing
Next article will tackle the combos themselves, from the strange to the expected, the outlandish to the boring, and might possibly include a flowchart! Tune in next time!

Friday, June 8, 2012

Deluxe Article: 4-in-1!

Having made 3 half finished post drafts for this blog in the last few weeks and not finished them, I will instead include them all (and more) in this one post.

Kevin Tewart Presents: I got info, do you?


Dont get me wrong. I appriciate that Kevin Tewart took time to give us some "insight" into this very secretive process, but I was expecting something a little more businesslike from some bigwig at Konami. He talked very causally; if I didn't know better, I could have mistaken his article for the reasonings of some random on Pojo's Forbidden/Limited discussion board. I feel he vastly understated the influence his counterparts in Japan hold over the banlist. His methods for justifying Konami's sometimes dubious decision making was also pretty funny: Secret info that only you know, really? If Konami had access to that kind of information you'd think their NA YCS coverage would be better. And why not make that information publicly available? Any move towards transparency would be good in my opinion.

And of course there was the contradictions (Like saying you support syncro summoning still, but ban Trishula, arguably the best syncro monster and one of the main syncros keeping them relevant in the meta.) and the expected but still annoying non-admission that Konami is a business that makes most of its decisions to make more money. If you look at most of the unexplained changes on the banlist, they are mostly money driven: Phase out old archetypes that arn't making any money, and make new archetypes more attractive to move more product. Like I said, expected but still a minor annoyance. All in all its a mixed bag for me. Useful info, but best taken with a grain (or more) of salt.


The New Hotness: Thoughts on a new Evol + Dino Rabbit Tech


Around the time of Seattle regionals, I lent out my Forbidden Lances to my friend attending the event, and havnt seen him in a while. Afterwards, I was bidden by 2 other friends to run Evols using the cards they had gathered. The deck was pretty much complete but neither of them felt like running it, so I volunteered. I did not have the Lances back yet, so the search for replacement tech led me to a card that I think might have some potential in Evols or Dino Rabbit:

Burden of the Mighty

Me and my friends have a long running joke that if Dino Rabbit ever started teching Molten Destruction (The Field Spell card that adds 500 atk to all fire monsters) they would be almost unstoppable due to eliminating one of the main weaknesses of the deck (the relatively low atk power of Laggia and Dolkka). It tested fairly well, with especially good synergy with Casinario. I like 1 card Laggia as much as the next guy! =]. Just something to think about, I certainly didnt expect for it to work as well as it ended up working.


My Boring Life (2 articles combined together)


These 2 posts was originally designed to detail what I was doing while I was on break from my blog, but after several deletions and rewrites I came to realize it wasn't very important in the grand scheme of things to detail every little thing, so a quick review will be done instead.

Basically I took a break from Gladiator Beasts, feeling I had achieved as much explosiveness as I could at the time. I would revisit them when a new idea stuck me to improve them, but for the time being I decided to move on to testing miscellaneous things. I started with a Spellcaster deck that included some of the new cards from GAOV like Bound Wand plus Gagaga stuff. It didn't do very well, so I added the Destiny Hero engine to it along with good cards like T-King and D-Prisons. It did markedly better, but since I was still missing pieces of it (Strike Bounzer and other good rank 6 XYZ) I decided to ultimately shelve it.

An antimeta deck that I created on a whim was my next project, and that lasted all of 2 days before being dissected. Antimeta is good, but it has no identity, no soul. The strategy is always the same: plug up holes in a dam till either you win or you fail, let your opponent go off, then lose. After being torn apart, I combined the remains of the antimeta deck with the remains of the Spellcaster deck for a hilarious hybrid deck that strangely won all 3 duels I used it in. Alas, it was abomination, so I killed it.

Next I was pretty much given everything for Evols, so I decided what the heck, might as well try them out. They had a good run as well, there were very few games I didn't feel like I had momentum going for me. Only problem is not drawing defense for when you draw the Evolsaurs and need to camp on them to make the Xyz. Then again, pretty much everyone agrees that's the decks major weakness, so I shouldn't have been surprised by it. Again, Burden of the Mighty helped out tremendously in keeping a Cerato or other dinosaur that I drew alive so I could make Laggia/Dolkka next turn.

Parallel to the Evol project I started experimenting with Gladiator Beasts again, this time compacting the engine to Laquari, Darius, Bestiari, and Equeste, adding good beast/beast-warriors and Horn of the Phantom Beast, Reckless Greed, and control cards (D-Prison, Bottomless, ect) for a fast paced control deck (!). The results were... interesting. I certainly won the majority of the duels I used it in, but I still don't know what to make of the results of my testing. Further testing is definitely warranted and will be done at a future date.

After finishing with those 2 decks, I took them partially apart to create what I am currently using, testing, and improving: Zenmailstrom Wind-Ups. The idea is simple: go off as much as possible with 3 MST, 2 Night Beam, and all the explosive plays Wind-Ups are known for. 3 Soldier adds a bit of stability to the volatile monster line up, provides food for Zenmailstrom, and insures dominance over T-King, a major pain for the deck. 2 Factory and 1 Rabbit lessen the slow paced control elements of the deck, while 2 Call of the Haunted and 3 Ryko help establish it as a deck that can go off early and often thanks to the graveyard setup Ryko provides. Rats are very rarely dead in my hand, and 2 Instant Fusion along with the Calls help me push through Effect Veiler and D.D. Crow. Maxed Magician is needed as I run Zenmailstrom in 3's and need either Rat or Magician in hand for it to work.

More details on the deck, including a decklist, combos exclusive to Zenmailstrom Wind-Ups, and other information is pending my continued testing of the deck, as admittedly the deck is still in the very early stages of development. Where it could go from here is anyone's guess, and I want some concrete ground to stand on before I start posting about it here. I will try to get the combos done very soon however.

Till next time and thanks again for your patience!


Monday, June 4, 2012

A few things....

Over the last few weeks I have started and not finished several articles, which I apologize for. I will be trying to improve on that aspect of blogging in the future. I am currently in the process of combining all 4 of them into one large article, so for everyone who reads this blog and has been patient waiting for new posts, I ask that you wait just a bit longer. Thanks! In the meantime, I present this...